Kestrel Poker
Texas Hold'em with friendsPlay with a friend
Related categories
Game information
- Players
- Alone, or with a friend through a room link
- Category
- Board & Card
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
- Played
- 4 times
About Kestrel Poker
A hill railway climbs past eight card rooms, from a shed in an apple orchard to the Aerie above the last station. Each room plays its own kind of tournament and keeps its own regulars, and the standings board in every one of them lists the same thirteen names you have to pass.
No-limit Texas Hold'em against computer rivals or friends. Play chips only: no real money, nothing to buy or cash out. For adults.
How to play Kestrel Poker
Every player gets two cards face down. Five more are dealt face up in the middle in three steps: three cards (the flop), one (the turn) and one (the river). Your hand is the best five cards out of those seven. Before the deal two players post the blinds, the small blind left of the dealer button and the big blind next to it; heads-up the button posts the small blind. There is a betting round after the deal and after each step. On your turn you fold (give up the hand), check (stay in when nobody has bet), call (match the bet), or bet and raise: drag the slider or press Min, Half pot, Pot or All-in to pick the amount, then press the bet button. A raise must be at least as large as the last bet or raise, and you may bet all your chips at any time; a bet of half your stack or more asks for a second press, so a slip of the thumb never puts you all-in. If everyone else folds you take the pot without showing. Otherwise the hands left are compared at the showdown: royal flush, straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, one pair, high card. A player who is all-in for less can win only what the others matched; the rest goes into a side pot. Equal hands split the pot. The blinds rise every few hands, and a tournament ends when one player holds every chip. The chips are play chips: nothing is bought, paid out or carried from one tournament to the next. Keys: F folds, C checks or calls, R bets or raises, minus and plus change the amount, Enter deals the next hand. To play friends online, press Play with a friend, pick two to four players, the starting chips and the blind speed, and send the link; bots fill the empty seats.
Controls
- Touch
- Drag the slider or tap Min, Half pot, Pot or All-in to set the amount, then tap Fold, Check or Call, or the bet button; a big bet needs a second tap.
- Mouse
- Drag the slider or click Min, Half pot, Pot or All-in to set the amount, then click Fold, Check or Call, or the bet button; a big bet needs a second click.
- Keyboard
- F folds, C checks or calls, R bets or raises (twice for a big bet), minus and plus change the amount, Enter deals the next hand.
Features
Six styles of rival
Thirteen named regulars in six styles: the beginner, the tight player, the calling station, the loose raiser, the bluffer and the solid regular. Each one is described before you sit down, and the table keeps count of how often each has played a hand and folded to a bet.
Eight-room circuit
Eight sit-and-go tournaments, each a different format: a heads-up duel, a four-handed table, a turbo, a bounty table, a short-stack start, a three-handed blind defence with an ante, a gauntlet of three duels in a row and a six-handed deep-stack final table.
Play with friends
Create a table for two, three or four and send the link. Pick 1,000, 1,500 or 3,000 starting chips and slow, normal or fast blinds; the last player with chips wins, and bots play the empty seats.
Coach and drills
The coach names your hand, estimates your chance to win and shows how often a call has to win to be worth its price, and after a lost showdown it says what beat you. Two drills of ten questions, pick the winner and count your outs, keep your accuracy.
Daily deal and standings
Ten hands a day with the same cards for every player and a percentile for your result. Points from every finish move you up a standings board of thirteen rivals, and twenty missions run from a first tournament to a hard-mode win.
Tips
- Play more hands on the button and fewer in the first seat to act: the player who acts last sees what everyone else did first.
- Compare the price of a call with your chance to win: calling 50 into a pot of 150 has to win one time in four to break even.
- Bluff the player who folds to bets and never the calling station; against the station, bet your good hands bigger instead.
- With ten big blinds or fewer, stop calling: either move all-in before the flop or fold.
- On a board with three cards of one suit or three cards in a row, bet a strong hand big: every free card can complete someone's draw.
Frequently asked questions
Is Kestrel Poker played for real money?
No. The chips are play chips. Nothing can be bought, nothing is paid out and there are no prizes; every tournament starts everyone with a fresh stack, so you can always sit down again.
How do I avoid going all-in by accident on a phone?
The slider only sets the amount; nothing is bet until you press the bet button. A bet of half your stack or more, and any all-in call, turns the button into a confirmation that needs a second press within three seconds.
What does the coach show?
Your current hand, an estimate of your chance to win, and the share of the time a call must win to be worth it. It never sees the other players' cards. You can switch it off with the eye button, and hard mode has no coach.
Which hands are shown at the end?
The last player to bet or raise shows first and the others follow in turn; a hand that cannot win is given up without being shown. If the betting ends with a player all-in, every remaining hand is turned face up before the rest of the board is dealt.
Can I play Texas Hold'em with friends?
Yes. Press Play with a friend, choose two to four players, the starting chips and the blind speed, and send the link. Bots take the seats nobody fills and play on for anyone who leaves. Online tables count toward no mission or circuit room.
Does the game save my progress?
Yes. Rooms cleared, standings points, drill accuracy, card backs and a tournament in progress are saved on this device. To move them to another phone or computer, use Sync devices and enter the code it gives you; no account is needed.
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