Scarp Hill Racing
Gas, brake and fuel
Related categories
Game information
- Players
- One player
- Category
- Action
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
- Played
- 28 times
- Typical session
- 1 min
About Scarp Hill Racing
Three courses run out from the same chalk escarpment: the open downs, a worked-out stone quarry and the loose scree above it. One tank, one buggy, and a cart of crates for whoever goes highest.
Hill climb racing game: drive a sprung buggy over chalk downs, a quarry and scree on one tank of fuel. Gas and brake also tilt it in the air.
How to play Scarp Hill Racing
Your buggy starts rolling down the first slope. Hold gas to drive and brake to slow down or reverse; on a steep climb too much gas lifts the nose, so ease off before it goes over. When the wheels leave a crest, the same pedals tilt the buggy: gas turns the nose up, brake turns it down. While you are in the air an arrow over the roof shows the angle you will land at if you keep holding what you hold now: green lands flat, amber bounces on the nose or tail and costs speed, red puts the roll cage on the ground and ends the run. Flat landings in a row raise a streak. You start on 70% of a tank and fuel burns while you drive; brass cans refill 40% of it and most sit off the fast line. At a fork the can waits on the valley floor: brake before the lip to drop to it, or fly the coin arc over it. The run ends when the tank is empty and the buggy stops, when it lands on its roof, or when it falls short of a gap.
Controls
- Touch
- Hold the right pedal for gas and the left pedal for brake; in the air they tilt the buggy.
- Mouse
- Press and hold the pedals in the lower corners: right for gas, left for brake.
- Keyboard
- Right or Up arrow (or D, W) is gas and Left or Down arrow (or A, S) is brake; a gamepad's right and left triggers work too.
Features
Three courses
Downs has grass hills and gaps from 400 m. Quarry adds stone ramps with gaps behind them and a painted speed on each face. Scree adds a trailer with three crates. Each course opens at 1,000 m on the one before.
A landing arrow you can trust
In the air an arrow over the roof shows the angle you will land at with the pedal you hold, worked out from the same physics the buggy follows: green is flat, amber bounces, red rolls you onto the cage.
Fuel decides the distance
A full tank lasts 22 seconds of full throttle and a run starts on 70% of one. Cans refill 40% and grow scarce after 2,000 m, so the far stars go to drivers who drop to the low line when the gauge is low and fly the high line when it is not.
Stars, streaks and flips
One star each at 1,000, 2,000 and 3,000 m on every course. Flat landings pay 20 points and chain into a streak, a flip landed flat pays 200 and a double flip 600, and every coin adds 5. The big kicker in Downs has the air for a flip with the gas held from the lip.
Tips
- Lift off the gas just before a crest: a held gas tips the buggy over backwards in the air.
- Watch the colour of the arrow over the roof in the air and tap brake or gas until it turns green; a short tap turns the buggy far less than a long hold.
- At a fork, read the gauge: under a third, brake before the lip and drop to the can in the valley; with fuel to spare, fly the coin arc over it.
- In the Quarry, check the number painted on each ramp and reach that speed at its foot, or the gap swallows you.
- In Scree, land on downslopes rather than dropping onto flat ground: a hard landing throws a crate off the trailer.
Frequently asked questions
How do I steer the buggy in the air?
Use the same two pedals. Gas tips the nose up and brake tips it down. A short tap moves it a little; holding longer spins it faster, which is how flips are done.
What does the arrow over the roof mean?
It shows the angle the buggy will land at if you keep holding what you hold now, with a short line for the slope under it. Green lands flat, amber lands on the nose or tail and bounces, red lands on the roll cage.
Why did my run end with fuel still on the gauge?
A run also ends when the roll cage touches the ground or when the buggy falls short of a gap. Running dry only ends it once the buggy rolls to a stop, so a can reached while coasting still counts.
How do I open Quarry and Scree?
Reach 1,000 m in Downs to open Quarry, and 1,000 m in Quarry to open Scree. Pick the course above the Play button.
Is the course different every time?
No. Each course is the same every run, so you can learn where the cans and gaps are and come back for a longer run.
Can I play on a phone?
Yes, upright or sideways. Brake is the pedal in the lower left corner and gas the one in the lower right; you can hold one with each thumb.
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