Rill Marble Shooter
Pop the chain before the hole
Game information
- Players
- One player
- Category
- Puzzle
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
- Played
- 32 times
- Typical session
- 3 min
About Rill Marble Shooter
A spring high on the slate feeds a little stone rill, and someone has set a run of glass marbles rolling down the dry groove beside it. The brass turret is there to make sure none of them reach the drain.
Marble shooter: fire glass marbles from a brass turret into a chain rolling toward a drain. Three of a colour pop and the gap snaps shut.
How to play Rill Marble Shooter
A chain of glass marbles rolls along a groove cut in slate, from a spring toward a drain. The brass turret in the middle fires the marble in its mouth wherever you point: drag and the turret follows your finger, let go to fire, or simply tap where you want the marble to go. The dotted guide shows where it will land, with the chain's roll counted in. A marble joins the chain where it strikes; three or more touching marbles of one colour pop. The part of the chain ahead of the pop snaps back to close the gap, and if the two colours that meet match and make three, they pop too, as a chain. Every pop pushes the whole chain back from the drain. A shot that pops nothing stays in the chain and makes it longer. Tap the turret to swap the marble in its mouth with the one in its back socket. Pop every marble to clear the level; if a marble reaches the drain, the level is lost.
Controls
- Touch
- Drag to turn the turret and lift your finger to fire, or tap where the marble should go; tap the turret to swap marbles.
- Mouse
- The turret follows the mouse; click to fire and click the turret to swap.
- Keyboard
- The left and right arrows turn the turret, Space fires and Shift swaps.
Features
Three chapters, 24 levels
Brook, Weir and Millrace, eight levels each, from 60 marbles in four colours to 195 marbles in six. Each chapter opens when the last level of the one before is cleared.
Gaps that snap shut
Every pop pulls the chain back to close the gap; when the colours that meet match, they pop again as a chain, and each link of the chain pays double.
Two chains in the Weir
An inner chain runs the other way inside the outer one, with its own drain. Shoot through the gaps between its clusters to reach the outer chain.
Millwheel, pool and stones
In the Millrace the chain rushes past a millwheel and crawls through a still pool, and grey stones ride along that leave only when four or more marbles pop beside them.
Three stars a level
One star for the clear, one for clearing before the chain passes the brass pin, and one for a streak of ×4 on the way (on the first level, for a chain of two pops in one shot).
Tips
- Look for two groups of one colour split by a short run of another: pop the run in the middle and the gap snapping shut sets off a second pop for free.
- When the head of the chain is past the brass pin, take the safe pop nearest the drain first; set-ups can wait until the chain is pushed back.
- Swap before you shoot when the marble in the mouth has no partner on the chain; a stray marble makes the chain one marble longer.
- Popping shots in a row raise the streak up to ×5, and the streak multiplies every point a pop is worth, cascades included.
Frequently asked questions
How do I aim in Rill?
Drag anywhere and the turret turns to your finger; let go to fire. A tap fires straight at the point you tapped. The dotted guide shows where the marble will land, with the chain's roll counted in.
What happens when marbles pop?
The chain ahead of the gap snaps back to close it, and the whole chain rolls a little further from the drain. If the colours that meet make three or more, they pop too.
How do I swap marbles?
Tap the turret, or press Shift. The marble in its mouth and the one in its back socket change places.
When is a level lost?
When the first marble of a chain rolls into the drain. Try again starts the same level with the same chain.
Why does the guide get shorter?
In the Weir it shows the first two thirds of the shot and in the Millrace only its start; the rest is yours to read.
Can I play Rill on a phone?
Yes. It is made for touch and plays upright or sideways; the groove changes shape to fit the screen and the levels play the same.
More Puzzle games
Comments
No comments yet. Comments appear here once they have been reviewed.











