Merlon Merge Defense
Merge tower defensePlay with a friend
Related categories
Game information
- Players
- Alone, or with a friend through a room link
- Category
- Action
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
- Played
- 19 times
About Merlon Merge Defense
The keep of Merlon has fifteen plinths in its courtyard and one road around them. Clockwork raiders come up that road from six lands, each with a boss of its own, and the towers you raise on the plinths are all that stands between them and the gate.
Merge tower defense: summon towers onto 15 plinths, drag twins together to level them up and line them up so one merge cascades. 30 stages, 6 bosses.
How to play Merlon Merge Defense
Raiders walk a road up the left side of the courtyard, across the top and down to your gate; towers fire at them on their own. Press Summon to put a random tower from the stage's deck on a free plinth; each summon costs 5 mana more than the last. Drag a tower onto a twin, the same kind at the same level, and they merge into one tower a level higher, up to level 7. If the merged tower then stands next to another twin of its new level, that one folds in too and fires a surge that hits every raider on the road, and the chain goes on as long as it finds a twin. Drag a tower onto a free plinth to move it there. The cards under the field temper a kind: every tower of it hits 30% harder, four times. Raiders pay mana when they fall and mana trickles in while waves run. A raider that reaches the gate costs a heart, a boss costs all three; win a stage by holding through ten waves and its boss.
Controls
- Touch
- Tap Summon to place a tower; drag a tower onto its twin to merge, or onto a free plinth to move it.
- Mouse
- Click Summon; drag a tower onto its twin or onto a free plinth, or click one tower and then another.
- Keyboard
- Space summons, the arrow keys move between plinths, Enter picks a tower and drops it, and 1 to 5 temper the deck's kinds.
Features
Merges that cascade
Drop a tower on its twin and the merged tower folds in every twin beside it in turn, firing a surge down the road for each link of the chain.
Six chapters, 30 stages
Meadow, marsh, quarry, mountain pass, forge and a night keep, each with a new tower, a new raider and a boss with its own move.
Eight towers, seven levels
Bolt, Ember, Frost, Venom, Spark, Mortar, Mint and Shatter, each climbing from a wooden base to a gold one as it merges up to level 7.
Endless, daily and hard
An endless road with a boss every ten waves, a daily run on a deck of five that is the same for everyone that day, and a hard mode with one heart.
Tips
- Park a tower next to a twin of the level above it before you merge its pair: the merge then folds that neighbour in as well and fires a surge down the whole road.
- Build cascades as staircases: a level 3, a level 2 and a level 1 in a row turn into a level 4 with two surges when you drop one more level 1 on the end.
- Do not fill every plinth with level 1 towers before a boss wave: a merged tower hits 2.4 times as hard as one of the two it ate and frees a plinth.
- Temper the kind you have the most levels of; the bonus counts for every tower of that kind, including ones you merge later.
- Against the Golem keep 20 mana spare to clear its boulders, and against the Yeti break the ice on your strongest tower first.
Frequently asked questions
What is a cascade in Merlon?
When a merge leaves the new tower next to another tower of the same kind and its new level, that tower merges in as well, and so on. Every extra link fires a surge that hits every raider on the road and pays mana back.
Which towers can merge?
Two towers of the same kind and the same level. Drag one onto the other; the result is one tower a level higher on the plinth you dropped it on. Level 7 is the top.
Can I play Merlon on a phone?
Yes. The courtyard fills a phone held upright; drag towers with a finger, or tap one tower and then its twin.
Does Merlon save my progress?
Yes. Stars per stage, opened chapters, missions and best scores stay on this device with no account; the site's device sync code moves them to another device.
How do I beat a boss?
Merge before the tenth wave so your best towers are as high as they can go, and keep a twin pair ready to cascade when the boss is on the road: a surge hits it too.
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