Whorl Bubble Spinner
Spinning bubble shooter
Related categories
Game information
- Players
- One player
- Category
- Puzzle
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
- Played
- 23 times
- Typical session
- 2 min
About Whorl Bubble Spinner
The brass core at the heart of the ball holds on to anything that touches it. Your sling is the only way to make it let go.
Bubble spinner: fire glass bubbles into a ball that turns round a brass core. Three of a colour pop and whatever loses the core breaks away.
How to play Whorl Bubble Spinner
A ball of coloured glass bubbles turns round a brass core in the middle of the screen. Drag to aim from the sling at the bottom and let go to fire; the dotted guide shows where the bubble will stick if you fire now, with the ball's turning counted in. Bubbles bounce off the side rails and the brass beam at the top. Three or more touching bubbles of one colour pop, and every bubble that no longer reaches the core through other bubbles breaks away and pays double. A hit off centre spins the ball faster; a hit on the other side slows it. A shot that pops nothing sticks to the ball and takes one pip off Misses to growth; when the pips run out the ball grows a few bubbles in its gaps and around its outside. Once the ball is well under its starting size it stops growing, two of a colour are enough to pop, and a shot that touches no match bursts instead of sticking. The first bubble to reach the inner edge of the brass ring is thrown off with its neighbours; the next one loses the level. Tap the bubble on the small dish to swap it with the one in the sling. Clear every bubble to win the level: fewer shots earn more stars.
Controls
- Touch
- Drag above the sling to aim and lift your finger to fire; tap the small dish to swap bubbles.
- Mouse
- Press and drag to aim, release to fire; click the small dish to swap.
- Keyboard
- The left and right arrows aim, Space fires and S swaps.
Features
Three chapters, 24 levels
Brass ball, Iron studs and Twin wheels, eight levels each. Every level is the same ball on every try, so it can be learnt, and a chapter opens when the last level of the one before is cleared.
Iron studs
Iron bubbles match no colour and take two hits: a bubble landing against one or a pop beside it cracks it, the next shatters it, and whatever it held breaks away. The first one turns up on level 2.
Twin wheels
Two balls turn opposite ways and both must be cleared. Misses grow the fuller one, and a cleared wheel becomes a brass bumper that shots glance off.
Stars for fewer shots
One star for clearing a level, two and three for clearing it within its shot targets. The shot count and the stars still in reach show above the field.
Tips
- Aim for the thin neck that holds a big arm of bubbles: two pops there can break away more than ten pops on the surface.
- Fire when the colour you need swings into line with the guide, not before; the ball keeps turning while the bubble flies, and the guide already counts that.
- Swap when the bubble in the sling has no partner nearby; a stray bubble costs a shot and grows the ball toward the rim.
- If the ball spins too fast to read, hit its other side: an off-centre shot against the spin slows it down.
Frequently asked questions
How do I aim in Whorl?
Drag from anywhere above the sling and let go to fire. The dotted guide shows where the bubble will stick if you fire now; it already counts the ball turning while the bubble flies.
Why did a whole group fall off?
Bubbles stay only while they connect to the brass core through other bubbles. Pop the ones holding a group and the group breaks away.
When does the ball grow?
Each shot that pops nothing takes one pip off Misses to growth. When the last pip goes, a few bubbles fill the gaps nearest the core and the outside of the ball. A shot that pops costs no pip, and once the ball is well under its starting size it stops growing and the pips fade.
When is a level lost?
When a bubble reaches the inner edge of the brass ring round the ball for the second time: the first touch is forgiven once a level and throws the outer bubbles off. The bubble that crossed flashes before the panel opens. Running out of pips does not lose the level, it only grows the ball. Try again starts the same ball.
How do I open the next chapter?
Clear the eighth level of a chapter. Play always starts the first level you have not cleared, then the first one short of three stars.
Can I play Whorl on a phone?
Yes, upright or sideways. Drag with a finger to aim and lift it to fire.
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