Spall Idle Clicker
Idle clicker with a chain crewPlay with a friend
Related categories
Game information
- Players
- Alone, or with a friend through a room link
- Category
- Arcade
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
- Played
- 7 times
About Spall Idle Clicker
The stone sentinels stood guard over the old quarry roads until the ground moved and woke them. You break them down with a pick and a crew that works as one chain, from the chalk cliffs on the coast to the obsidian core far below.
Tap stone sentinels to break them and hire a crew whose links set each other off. Six strata, Wardens, cairns, keystones and earnings while away.
How to play Spall Idle Clicker
Tap the sentinel to strike it; each sentinel you break pays coins. Spend coins to level your pick and your crew. Every crew member has one link, such as Wedge: every 4 blows make 1 crack. A link hears your strikes, every sentinel that breaks and everything the links above it make, so the order of the column matters: drag a plaque up or down, or tap it to move or swap the member. Links lower in a cascade hit harder, shown on the plaque. A glowing seam opens on the sentinel every few seconds: tap it for a burst of strikes and coins. Each stage has 8 sentinels and every fifth stage is a Warden with a 30 second clock; if it holds, level up and fight it again. New crew slots open at stages 2, 6, 12, 22 and 40, and each opening lets you pick who joins. From stage 25 you can raise a cairn: you start again from stage 1 with cairn stones that add damage and coins for good, and you pick a keystone rule that stays. Your crew keeps working for up to 8 hours while you are away.
Controls
- Touch
- Tap the sentinel to strike and the glowing seam for a burst; tap a level button to buy, drag a plaque to reorder the crew, or tap it to move or swap a member.
- Mouse
- Click the sentinel to strike and the glowing seam for a burst; click a level button to buy, drag a plaque to reorder the crew, or click it to move or swap a member.
- Keyboard
- Space strikes the sentinel, 1, 2 and 3 set the buy amount, U levels your pick, and Tab with Enter reaches every button and plaque.
Features
A crew that works as a chain
Sixteen crew members, each with one link such as every crack makes 3 sparks. Their order decides what sets off what, and deeper links hit harder.
Six strata
Chalk Cliffs, Basalt Flows, Geode Hollows, Rime Vault, Brass Works and the Obsidian Core, each with its own sentinels, weaknesses and crew.
Wardens every five stages
A larger sentinel with a 30 second clock. In the Obsidian Core each Warden shrugs off one kind of hit, so the column has to change.
Cairns and keystones
From stage 25, start over with cairn stones worth 4% damage and coins each, and keep one of ten keystone rules such as Twin Strike or Backdraft.
Earnings while away
Your crew keeps breaking sentinels for up to 8 hours after you close the game, shown in a card when you come back.
Daily dig
Four minutes from stage 1 with the same keystone for everyone that day; your score is the depth you reach.
Tips
- Put the members that feed others at the top: Wedge only hears the blows made above it, so Mason and Chisel belong over Wedge.
- A link deeper in a cascade hits harder, so a long chain where each member feeds the next is worth more than strong members that do not connect.
- Tap the glowing seam whenever it opens: it counts as 10 strikes for every link that listens to strikes.
- In the Basalt Flows blows do half damage and embers double, so move Bellows under Flint and level them first.
- Raise a cairn when a new stage takes minutes: the stones make the next run faster, and each keystone changes how the column works.
Frequently asked questions
How does the crew chain work in Spall Idle Clicker?
Each crew member turns one kind of event into another, such as 4 blows into 1 crack. A member hears your strikes, every sentinel that breaks, and everything the members above it make, so you build combos by ordering the column.
Does Spall Idle Clicker keep playing while I am away?
Yes. Your crew keeps working at its own pace for up to 8 hours on the stage you left, without taps or seams, and the coins are paid when you come back.
What does raising a cairn do?
It starts you again from stage 1 with cairn stones that add 4% damage and coins each, for good. Every crew member you unlocked stays available and you pick a keystone rule that changes how the chain works.
Does Spall Idle Clicker save my progress?
Yes, your stage, crew, cairn stones and keystones save on this device automatically. To keep the same progress on another phone or computer, use Sync devices and enter the code it gives you, no account needed.
Can I play Spall Idle Clicker on my phone?
Yes, it plays in portrait and landscape with touch, and in a desktop browser with the mouse or keyboard.
More Arcade games
Comments
No comments yet. Comments appear here once they have been reviewed.











