Lintel Portal Puzzle
Momentum puzzle platformer
Related categories
Game information
- Players
- One player
- Category
- Puzzle
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
- Played
- 4 times
About Lintel Portal Puzzle
The old works were built around doorways that open onto each other. A fitter with a two-ended portal device walks them room by room, from the chalk pits to the night yard, using nothing but height, speed and where the doors are put.
Open two linked portals and fall into one to fly out of the other at the same speed. 35 hand-made rooms with crates, belts, water, light and moving walls.
How to play Lintel Portal Puzzle
Walk and jump through side-view rooms to reach the lit door. Your device opens two linked portals, a ring and a diamond, on pale chalk surfaces only; dark slate, grates and doors do not hold them. Anything that enters one portal leaves the other at once, keeping its speed and turning to face the way the exit points, so falling into a floor portal shoots you out of a wall portal sideways and a floor portal sends you back up as high as you fell. Grates stop bodies but let shots, light and water through. Crates press buttons that open doors, belts carry what stands on them, water turns wheels, lamps light sensors, blocks slide on their tracks, and in the last chapter a cart carries one of the portals. After a fast pass time runs slower for a moment: open the next portal mid-flight to chain passes. Every room has a spark to take and a par for the number of portals you open.
Controls
- Touch
- Drag the stick to walk, press Jump to jump, choose the ring or diamond portal and tap a chalk surface to open it there; hold to see the aim line.
- Mouse
- Left click opens the ring portal and right click the diamond portal where you point.
- Keyboard
- A and D or the arrows walk, W, Up or Space jump, Q and E open portals at the pointer, R restarts the room and M opens the room list.
Features
35 hand-made rooms in eight places
Chalk Works, Ropewalk and Glasshouse have five rooms each; Cannery, Aqueduct, Lamp Room, Clockwork and Night Yard have four, each mixing its new piece with the earlier ones.
A new piece in every chapter
Crates and buttons, 45 degree panels, conveyor belts, water spouts and wheels, lamps and light sensors, moving blocks, and a cart that carries one portal.
Momentum kept through every portal
Speed in is speed out, turned to the exit. Drops become launches, and loops between floor and ceiling build speed up to the top fall speed.
Hang time and relays
After a fast pass the room slows for a moment, so you can open the next portal mid-flight and chain passes into a relay.
Three stars, hard mode and a daily room
Reach the door, take the spark and stay at or under par. Hard mode, opened by clearing Chalk Works, allows only the par number of portals.
Tips
- A floor portal returns you to the height you fell from, so a deeper drop is a stronger launch from the other end.
- Grates block you but not your shots: when a surface is behind a grate, aim through the bars.
- Watch your sideways speed when you drop in: passing floor to floor turns it around, floor to ceiling keeps it.
- Right after a fast pass the room slows down. That is the moment to move the exit portal while you fly.
- A crate pushed into a wall portal comes out the other end; drop crates onto buttons you cannot walk to.
Frequently asked questions
Which surfaces take portals?
Only pale chalk: walls, floors, ceilings, 45 degree panels and chalk blocks. Dark slate, grates, doors, belts and machines do not.
Why did I come out going the other way?
A portal keeps your speed and turns it to the direction its exit faces. Passing from one floor portal to another turns your sideways movement around; from a floor to a ceiling it stays the same.
What is hang time?
After a fast pass through a portal the room runs slower for under a second. Use it to aim and open the next portal while you are still in the air.
Does it work on a phone?
Yes. Use the stick to walk, the Jump button to jump, pick the ring or diamond and tap the room where you want the portal. Holding your finger down shows the aim line first.
Is my progress saved?
Cleared rooms, stars and best scores are kept on this device and can be moved to another device with the site's sync code.
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