Rovik Platformer
Recoil-boot platform adventure
Related categories
Game information
- Players
- One player
- Category
- Action
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
About Rovik Platformer
The city's roof bridges have stopped working. Rovik, a maintenance mechanic with a pair of recoil boots, follows the old service routes to restart each district's beacon gate.
Cross 24 rooftop stages on recoil boots. Chain drone stomps and air dashes, find hidden stamps, and face four mechanical foremen.
How to play Rovik Platformer
Move with the arrow keys or A and D. Hold Space, W or Up for a high jump; release early for a short jump. Press Shift or E in the air to dash in the direction you face. A landing restores the dash, and stomping a patrol drone from above bounces you upward and restores it too. On phones, hold a direction button with one finger and Jump or Dash with another. Strike a metal cache from below to open it; the shield cache protects against one contact hit, but not a fall. Collect any of the three optional stamps on a stage, touch checkpoint flags, and reach the lit exit. Cranks open their matching gates when you walk through them. Moving rafts and lifts carry you. Cracked ledges fall after a brief delay and rebuild. Steam vents warn before firing; wind ribbons show changing gusts. Every sixth stage ends with a foreman: avoid its flashing charge and stomp its brass cap during cooldown. Later foremen add ground shocks, a marked falling ram, and a second shock wave. You have three lives per stage; a damaging hit or fall returns you to the latest flag while keeping collected stamps and opened caches. Clear a stage to open the next. The route panel lets you replay any unlocked stage. A clear earns one star, all three stamps add another, and a hit-free finish within the visible par time adds the third. Daily mode selects one date-shared authored stage; hard mode unlocks after the first district and speeds up drones and foremen, lengthens steam windows, and strengthens gusts.
Controls
- Touch
- Hold a direction button and Jump with separate fingers; press Dash in the air and use the stage button to replay an unlocked route.
- Mouse
- Hold the on-screen direction or action buttons; use the keyboard for simultaneous movement and jumping.
- Keyboard
- Move with arrows or A/D, hold Space/W/Up to jump, press Shift/E to air dash, and press M to open or close the stage panel.
Features
24 authored rooftop routes
Four districts have six distinct stages each, with a lower crossing and optional elevated stamp detours. Roofs, Canal Works, Foundry and Storm Hubs bring different route mechanics.
Recoil boots and air dashes
Jump height follows how long you hold the button. Coyote time and jump buffering forgive close inputs, while landing on a drone bounces you upward and restores your air dash.
Four foreman encounters
Each district ends with a mechanical foreman. Later arenas add refuge ledges, ground shocks, a targeted falling ram, and opposing shock waves.
Checkpoints and optional stamps
Three stamps hide along every route. A flag saves the current checkpoint, and collected stamps, opened caches and cranked gates survive a lost life.
Records, daily routes and hard mode
Unlocked stages and best route medals and times stay on this device. Daily runs share one stage for the date; clearing the Roofs unlocks faster enemies and harsher hazards.
Tips
- Release Jump early when a short landing matters; hold it to reach higher ledges.
- Save your air dash until you can see the next landing; a stomp restores it before touching a roof.
- Checkpoint flags keep your stamps and opened caches after a fall, so touch them before taking an upper detour.
- A foreman's brass cap is safe to stomp only during cooldown; its red lamp warns of the next charge.
- Steam outlets glow before firing, and cracked ledges rebuild if you wait after they collapse.
Frequently asked questions
Can I move and jump together on a phone?
Yes. Hold the left or right button with one finger and hold Jump or press Dash with another. Releasing Jump early makes a shorter leap.
What restores the air dash?
Landing on a roof or platform restores it. Stomping a patrol drone or a vulnerable foreman cap also restores it while bouncing you into the air.
Do I need all three stamps to finish a stage?
No. Stamps are optional. Reach the exit to clear the route; a foreman stage also requires defeating its foreman.
What happens after I fall?
You lose a life and return to the latest checkpoint flag, or the start if no flag has been touched. Your stamps, opened caches and gates remain. Each new stage starts with three lives.
How do I defeat a foreman?
Its red lamp flashes before a charge. Avoid the charge, then jump onto the exposed brass cap during cooldown. Later foremen also send ground shocks or drop a ram at a marked position.
What does hard mode change?
Clear the first six stages to unlock it. Drones and foremen move faster, steam fires for more of each cycle, and air gusts are stronger.
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