Sepia Nonogram
Picture logic puzzles
Related categories
Game information
- Players
- One player
- Category
- Puzzle
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
- Played
- 2 times
About Sepia Nonogram
A sketchbook of four places waits to be inked: a garden, a tiled harbour, a kiln market and a hall of maps. Each picture hides in its clues until the last cell is right, then the colour comes back to it and it joins your collection.
Solve 48 hand-drawn nonograms from 5x5 to 20x20. Read the row and column clues, ink the cells and finish lines to charge an Ink Run.
How to play Sepia Nonogram
Every row and column has a clue: the lengths of its runs of inked cells, in order, with at least one blank cell between two runs. Tap a cell to ink it or drag along a row or column to ink a run; pick Cross to mark cells you know are blank. A clue fades once its line matches. Every line you finish drips a drop into your nib, and three drops fill it: tap Ink Run, then any row or column clue, and the ink writes every cell that line can prove from what is already on it, and takes back any wrong mark there. Lines the run finishes drip new drops. Tile Harbour pictures are mirror images of themselves and add the Mirror pen, which copies each stroke across the axis. Kiln Market sheets use two inks: a number's colour says which ink, and runs of different inks may touch. Atlas Hall pictures are murals of four tiles; a finished tile hands its shared edge to its neighbours. With Check on, wrong ink is caught at once; with Check off you work without help.
Controls
- Touch
- Tap a cell to ink it or drag along a row or column to ink a run. Pick Cross to mark blanks, Ink Run then a clue to run the ink, and drag a clue strip or the small map to move a zoomed sheet.
- Mouse
- Click or drag to ink, right-click or drag to cross. Click Ink Run, then a clue; the wheel moves a zoomed sheet.
- Keyboard
- Arrows move the cursor, Space or Z inks, X crosses, 1 and 2 pick the ink, M toggles the mirror, Q and E run the ink along the cursor's row or column, U undoes and G opens the gallery.
Features
48 hand-drawn pictures
Four places of 12 sheets each, from 5x5 sprouts to the 20x20 tiles of a tall ship. Every sheet has exactly one solution and can be solved by line logic alone, without guessing.
Ink Run
Each finished line drips a drop into your nib. With three drops, send the ink along any row or column and it writes every cell that line can prove; the lines it finishes refill the nib.
A new rule in every place
Paper Garden teaches the basics, Tile Harbour adds the Mirror pen for symmetric pictures, Kiln Market uses two inks whose runs may touch, and Atlas Hall builds three murals from tiles that hand their edges to each other.
A collection that grows
Finished pictures take back their colours and fill the gallery, and the three murals assemble tile by tile.
Stars, hard mode and a daily tile
Each sheet has three stars: finish it, make no mistakes and beat its time. Hard mode turns off the Ink Run and ends a sheet at three mistakes, and a new 15x15 daily tile is the same for every player.
Tips
- Start with lines whose clue plus the blanks between runs adds up to the full length: they have only one fit.
- In a long run, the cells that every possible position of the run covers are certain; ink those first.
- Cross out blank cells as you find them: a cross on one line is information for every crossing line.
- Aim an Ink Run at a line that already has a few marks: the more is on it, the more the ink can prove, and the clue shows the count before you tap.
- Finish lines in quick succession to grow a chain: each line within five seconds of the last scores more, up to five times.
Frequently asked questions
What is a nonogram?
A grid puzzle where each row and column lists the lengths of its runs of filled cells in order. Using only those numbers you work out which cells are filled, and the filled cells form a picture.
Do I ever have to guess?
No. Every sheet was checked with a solver that only looks at one line at a time, so each one can be finished by reasoning about single rows and columns, and each has exactly one solution.
How does the Ink Run work?
Finish a line to earn a drop; three drops fill the nib. Tap Ink Run and pick a row or column clue: every cell that line can prove is written, wrong marks on it are taken back, and lines it finishes earn new drops. It is not available in hard mode.
Can I play on a phone?
Yes. On large sheets the board zooms so cells stay big enough to tap; drag along the clue strips or the small map to move around, or switch to the whole sheet.
What does the Check setting do?
With Check on, ink placed on a cell that should be blank is caught at once, counted as a mistake, and the cell shows its real state. With Check off nothing is shown until the picture is complete, but mistakes still cost the no-mistake star.
Is my progress saved?
Yes. Finished pictures, stars and unfinished sheets stay on this device, and the site's device sync can move them to another one.
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