Tenon Screw Puzzle
Screw sorting puzzle
Related categories
Game information
- Players
- One player
- Category
- Puzzle
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
- Played
- 6 times
About Tenon Screw Puzzle
Tenon keeps a workshop where nothing is ever glued: every plank, pane and brass plate is held by a screw. Six rooms of the shop wait to be taken apart, from the workbench to the clock tower, and the boxes on the shelf only take one colour each.
Unscrew coloured screws into matching boxes and drop every plate. A falling plate knocks loose the screws it passes. 48 boards in six chapters.
How to play Tenon Screw Puzzle
Tap a screw whose head is not covered by another plate. It goes into the open box of its colour on the shelf; when no box of its colour is open it waits in the tray, and jumps into its box once one arrives. A box holds three screws and leaves when full, making room for the next one. A plate with one screw left swings down from it, and a plate with no screws falls. A falling plate knocks loose every free screw it passes over on the plates behind it, as long as that screw's box has room, so one tap can drop plate after plate. Clear every screw from the board. If the tray fills up and no free screw fits a box, use Undo.
Controls
- Touch
- Tap a free screw to take it out. Hold a screw to see which plates it would drop; slide off it to cancel.
- Mouse
- Click a free screw to take it out. Rest the pointer on a screw to see which plates it would drop.
- Keyboard
- Z or Backspace undoes, R restarts the board and M opens the level list.
Features
48 boards in six chapters
Workbench, Glazier's Loft, Boatyard, Locksmith, Rigging Shed and Clock Tower hold eight boards each. Each chapter adds a piece: glass panes, through-bolts, locked boxes, chained plates or spinners.
Falling plates knock screws loose
A plate that falls knocks out the free screws it passes when their box has room, and those can drop more plates. One well timed tap can clear half the board.
Par and three stars
Every board has a par in taps. Clear it for one star, come close to par for two, match it for three.
Unlimited undo
Take back any number of taps or restart the board in one tap. Hover or hold a screw to see which plates it would drop and which screws they would knock loose.
Hard mode and a daily board
Clearing the Workbench opens hard mode, where the tray holds three screws instead of five. A daily board, sometimes mirrored, is the same for everyone and scored against the day's players.
Tips
- Before taking a plate's last screw, look at what lies below it: screws whose box is open will be knocked loose for free.
- Wait to drop a big plate until the boxes on the shelf match the screws under it.
- Taking the wrong screw of a pair makes the plate swing onto other screws. Pick the one that leaves the plate hanging somewhere harmless.
- Keep tray sockets free for colours whose box is several boxes away in the queue.
- Every board has a par in taps. Knocked screws cost no tap, so long chains are how you reach par.
Frequently asked questions
Why can I not take this screw?
Another plate lies over its head. Take that plate's screws first, or drop it. A plate with one screw left swings down from it, which can uncover or cover other screws.
What does the tray do?
A screw whose box is not on the shelf yet waits in the tray. It has five sockets, three in hard mode. When the matching box arrives, screws in the tray jump in by themselves.
When does a falling plate knock a screw loose?
When the screw sits on a plate behind the falling one, nothing else covers it, the plate passes over it on the way down, and an open box of its colour has room. Knocked screws cost no tap.
Is every board solvable?
Yes. Every board has been cleared in its par number of taps, in normal mode and with the smaller tray of hard mode.
Is my progress saved?
Yes. Opened boards, stars and your fewest taps stay on this device, and the site's device sync can move them to another one.
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