Gimbal Mahjong
Mahjong connect on a turning boardPlay with a friend
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Game information
- Players
- Alone, or with a friend through a room link
- Category
- Puzzle
- Controls
- Touch, mouse, keyboard
- Languages
- 20 languages
- Price
- Free
- Played
- 8 times
About Gimbal Mahjong
In the old teahouses the mahjong trays sat in brass gimbals so a waiter could carry a game across the room without spilling a tile. Here the gimbal turns on purpose: tip the tray a quarter and every tile slides toward the new floor, and twins that land side by side clear on their own.
Mahjong connect where the tray turns: join twin tiles with a line of two bends at most, turn the board and watch tiles slide and land in pairs.
How to play Gimbal Mahjong
Tap a tile, then its twin. They clear when a line with at most two bends (three straight runs) joins them through empty cells, over cut-outs in the tray or round the outside of the tray. A twin with no such line is a miss: the line shows in red where it is blocked. Gravity is always on: when a pair clears, the tiles above it slide down. Press Turn left or Turn right to turn the tray a quarter: the tiles stay upright and slide toward the new floor. A tile that comes to rest touching its twin clears with it on its own, a landing pair, and each wave of landings can set off the next. Most boards start with three turns (the first board two, hard mode one fewer); each landing pair and every fifth join in a row without a miss marks the turn meter, and three marks give a turn back. Joins in a row also raise a multiplier up to x5, and a miss resets it. If no pair can be joined and no turn is left, the tiles shuffle and the clock loses 10 seconds. Clear the tray before the clock runs out. On a keyboard, the arrow keys move a cursor over the tiles, Space or Enter picks one, Q and E turn the tray, H asks for a hint and B opens the boards.
Controls
- Touch
- Tap a tile and then its twin; tap Turn left or Turn right to turn the tray.
- Mouse
- Click a tile and then its twin; click Turn left or Turn right to turn the tray.
- Keyboard
- Move over the tiles with the arrow keys, pick with Space or Enter, turn the tray with Q and E.
Features
A tray that turns
Turn the board a quarter left or right: the tiles stay upright, slide toward the new floor and open lines that were not there before.
Landing pairs and cascades
A tile that comes to rest touching its twin clears on its own. Each wave of landings can drop more tiles, and every wave scores more than the one before.
112 boards in 7 places
From the Teahouse to the Palace, 16 boards each, every place with its own table and one new rule: stones, shaped trays, bolted tiles, rising lanterns and rails.
Marathon
One tray after another on one clock: every pair adds a second and a half, every cleared tray ten seconds, and each tray is a little larger.
Daily board and races
Everyone gets the same 9x9 daily board with the rule of the day. Send a friend a link and race on the same tray: first to clear it wins the board.
Tips
- Before you turn, look along the wall that will become the floor: twins lying in the same row or column there will land next to each other.
- Save a turn for a moment when no pair can be joined; a turn that lands two or three pairs earns itself back on the meter.
- Join pairs in a row without a miss: the multiplier climbs every three joins up to x5, and every fifth join marks the turn meter.
- Clear the tiles low in the tray first when you can: the tiles above them drop and often land on their twins.
- Lanterns rise while everything else falls, so a turn moves them the opposite way; a bolted tile never moves and makes a shelf for the tiles above it.
Frequently asked questions
What counts as a line with two bends?
The line runs straight, turns at most twice and never crosses a tile or a stone. It may run over empty cells, over cut-outs in the tray and round the outside of the tray.
How do I get more turns?
Every landing pair marks the turn meter, and so does every fifth join in a row without a miss. Three marks give one turn; you can hold five.
What happens when no pair can be joined?
Turn the tray if you have a turn. With no turn left the tiles shuffle in place and the clock loses ten seconds. In hard mode there is no shuffle and the board ends.
How are the three stars earned?
One for clearing the tray, one for clearing it with a third of the clock left and one for a cascade of two or three waves in one move, as the board shows.
Can I play on my phone?
Yes. Tap tiles with a finger and use the turn buttons under the tray. It works upright and sideways, and progress stays on the device.
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